Map voting in Lurking Giants is the most impactful strategic decision you make before each round begins. The map you play on determines whether Guilt performs at S-tier or A-tier, whether Locust is competitive or nearly useless, and whether your survival odds are 50% or 25%. Despite this, many players vote randomly or choose based on preference rather than strategy. This guide explains exactly how the map voting system works, when to vote Forest or City, how the Alpha/Beta/Charlie door system interacts with map selection, and how the 2x Voting Power game pass can help secure your preferred map.
The map vote occurs during the intermission period between rounds. All players in the lobby vote for their preferred map, and the map with the most votes is selected for the next round. In tied votes, the game appears to use a random tiebreaker. Understanding how to maximize your vote's impact — and how to predict which map the lobby will select — gives you a strategic advantage before the round even starts.
How Map Voting Works
The Lurking Giants map voting system takes place during intermission, the period between rounds when players are in the lobby area. Here is the complete voting process:
| Step | Description | Timing |
|---|---|---|
| 1 | Round ends, players return to lobby | Immediate |
| 2 | Players choose a door: Alpha, Beta, or Charlie | During intermission |
| 3 | Map vote appears on screen | During intermission |
| 4 | Players select Forest or City | During intermission |
| 5 | Votes are tallied, winning map is announced | Before round starts |
| 6 | Round begins on the selected map | After announcement |
Door selection: The Alpha, Beta, and Charlie doors in the lobby are part of the lobby system. While the doors do not directly determine the map vote, choosing a door with more players who share your map preference can help coordinate votes. If you notice most Alpha door players voting City, and you want City, join Alpha.
Forest vs City — When to Vote Each Map
The optimal map vote depends on three factors: your role preference (survivor or Giant), which Giant you own, and your skill level. Here is the complete decision matrix:
By Role and Giant Ownership
| Your Role | Giant Owned | Vote | Survival Rate | Giant Kill Rate |
|---|---|---|---|---|
| Survivor main | Any | Forest | 45–55% | N/A |
| Survivor main | Any | City | 25–35% (vs Guilt) | N/A |
| Giant main | Guilt | City | N/A | 6–8 kills |
| Giant main | Locust only | Forest | N/A | 5–6 kills |
| Giant main | Locust only | City | N/A | 3–4 kills |
| Mixed player | Guilt | City | 25–35% | 6–8 kills |
| Mixed player | Locust only | Forest | 45–55% | 5–6 kills |
Clear recommendation: If you own Guilt and enjoy the Giant role, always vote City. If you only have Locust or prefer survival, always vote Forest. The map difference is worth two full tier levels for Locust (A- on Forest, C+ on City) and one tier level for Guilt (A on Forest, S+ on City).
By Skill Level
| Skill Level | Recommended Map | Reason |
|---|---|---|
| Beginner (0–20 hours) | Forest | Simpler layout, balanced Giants |
| Intermediate (20–50 hours) | Either | Both maps are manageable |
| Advanced (50+ hours) | City (if Guilt owner) | Maximum strategic depth |
| Advanced (50+ hours) | Forest (if survivor main) | Better survival odds |
Alpha, Beta, and Charlie Door Strategy
The lobby in Lurking Giants features three doors — Alpha, Beta, and Charlie — that players walk through before the round begins. While these doors do not directly control the map vote, they are part of the lobby flow and can be used strategically:
| Door | Typical Behavior | Strategic Value |
|---|---|---|
| Alpha | Most popular, highest player count | Highest vote influence if coordinated |
| Beta | Moderate player count | Good for smaller groups |
| Charlie | Often least populated | Lower vote influence but less crowding |
Door coordination: If you are playing with friends, all join the same door and vote for the same map. A coordinated group of 4–5 players voting together has a significant impact on the map selection, especially in smaller lobbies. In a 16-player lobby with 8 voting for Forest and 8 for City, a single coordinated group of 3 can swing the vote.
2x Voting Power — Is It Worth It?
The 2x Voting Power game pass (150 Robux) doubles the weight of your map vote. Instead of counting as 1 vote, your selection counts as 2. This increases the probability of your preferred map winning the vote.
Value Analysis
| Metric | Without Pass | With Pass | Difference |
|---|---|---|---|
| Your vote weight | 1 | 2 | +1 |
| Influence in 16-player lobby | 6.25% | 12.5% | +6.25% |
| Influence in 8-player lobby | 12.5% | 25% | +12.5% |
| Preferred map win rate | ~50% | ~56% | +6% (estimated) |
When 2x Voting Power is worth it: If you have strong map preferences (Guilt owner → City, Locust player → Forest) and play in smaller lobbies where your vote has more proportional impact, the pass provides meaningful value. In full 16-player lobbies, the difference is small — roughly 6% increased chance of getting your preferred map.
When 2x Voting Power is not worth it: If you are flexible about map selection or primarily play in full lobbies where the impact is diluted, save your Robux for the Powerful Flashlight (75 Robux, much better value) or the 2x Giant Chance (250 Robux, more impactful for Giant players).
Predicting Lobby Map Preferences
You can increase your effective voting power by predicting how the lobby will vote. In most Lurking Giants lobbies, player behavior follows patterns:
| Lobby Pattern | Likely Vote | How to Use This |
|---|---|---|
| Many Guilt owners | City | If you want City, no extra effort needed |
| Many beginner players | Forest | Beginners prefer simpler map |
| Mixed lobby | Close to 50/50 | Your vote matters more |
| You are the only Guilt owner | Vote City strongly | Others may default to Forest |
| Late-night lobbies | City | More experienced players at night |
Advanced prediction: Watch the door selection during intermission. If most players cluster in one door, they may be coordinating their map vote. If you see several players with Guilt visual indicators (such as skins or tags that suggest premium ownership), City is likely to win the vote organically.
Map Voting Quick Reference
| You Are | Your Vote | Why |
|---|---|---|
| Survivor main | Forest | 45–55% survival rate |
| Guilt-owning Giant | City | S+ performance |
| Locust-only Giant | Forest | A- performance |
| Beginner | Forest | Simpler layout |
| Coin farmer | City (as Guilt) | Highest coin earning |
| Mixed preferences | Your strongest role's map | Maximize your advantage |
Frequently Asked Questions
Does my map vote actually matter? Yes, especially in smaller lobbies. In an 8-player lobby, your single vote represents 12.5% of the total. In a 16-player lobby, it is 6.25%. The 2x Voting Power pass doubles these percentages. In close votes, a single vote can determine the outcome.
What if I vote Forest but City wins? Adapt your strategy immediately. If City is selected and you are a survivor, prioritize tunnel navigation. If you have Locust only, accept that you will be at C+ tier effectiveness and focus on survival rather than Giant play. Map selection is not always within your control, so being prepared for both maps is essential.
Can I see how other players voted? No. Map votes are anonymous until the result is announced. You cannot see individual player votes during the voting period. However, you can sometimes predict lobby preferences based on the patterns described above.
Should I buy 2x Voting Power or 2x Giant Chance? 2x Giant Chance is better value for most players. Getting selected as Giant more frequently (approximately doubling your Giant rounds) has a larger gameplay impact than slightly increasing the chance of playing your preferred map. Only buy 2x Voting Power if you already have the Powerful Flashlight and 2x Giant Chance, or if map selection is extremely important to your playstyle.
What happens if the vote is tied? The game appears to use a random tiebreaker when votes are evenly split between Forest and City. There is no way to influence a tiebreaker. In tied situations, both maps have equal probability of being selected.
Map Voting and Giant Selection Interaction
Map voting and Giant selection are two separate systems in Lurking Giants, but they interact strategically. The Giant is selected randomly from all players in the lobby after the map is chosen. This means you cannot guarantee you will be the Giant on your preferred map, but you can influence the probability:
| Factor | Giant Selection Probability | How to Influence |
|---|---|---|
| Base probability | ~6.25% (1 in 16 players) | Cannot influence |
| 2x Giant Chance pass | ~12.5% | Buy the pass (250 Robux) |
| Player count in lobby | Lower count = higher probability | Join smaller lobbies |
| Map choice | Does not affect Giant selection | Vote for your map regardless |
Combined strategy: Vote for the map that maximizes your effectiveness in your current role (Giant or survivor), then adapt your gameplay when the Giant is selected. If you own Guilt and voted City, you are set for either role. If you own only Locust and voted Forest, surviving is comfortable but Giant rounds will be at A- tier rather than S-tier.
Map Vote Psychological Tactics
Beyond the mechanics of voting, there are psychological aspects to consider when voting in a lobby full of other players:
| Tactic | Description | When to Use |
|---|---|---|
| Vote quickly | Cast your vote immediately when options appear | Signals confidence, may influence undecided voters |
| Observe lobby composition | Check for player levels, skins, and behavior | Experienced players often prefer City |
| Coordinate with friends | Have your group vote together | Multiplayer sessions with voice chat |
| Counter-vote prediction | If lobby seems City-leaning, your Forest vote may be wasted | Accept the majority or try to rally Forest voters |
Lobby reading: In general, lobbies with more experienced players tend to vote City because it offers higher strategic depth and more competitive gameplay. Lobbies with more beginners tend to vote Forest because it is easier and more forgiving. If you notice the lobby is mixed, your individual vote carries more weight.