MapsbeginnerUpdated: 7/12/2026

Lurking Giants Map Voting Strategy — How to Vote for the Map That Fits Your Playstyle

Map voting strategy for Lurking Giants. When to vote Forest or City, Alpha/Beta/Charlie door system, and how 2x Voting Power affects outcomes.

Map voting in Lurking Giants is the most impactful strategic decision you make before each round begins. The map you play on determines whether Guilt performs at S-tier or A-tier, whether Locust is competitive or nearly useless, and whether your survival odds are 50% or 25%. Despite this, many players vote randomly or choose based on preference rather than strategy. This guide explains exactly how the map voting system works, when to vote Forest or City, how the Alpha/Beta/Charlie door system interacts with map selection, and how the 2x Voting Power game pass can help secure your preferred map.

The map vote occurs during the intermission period between rounds. All players in the lobby vote for their preferred map, and the map with the most votes is selected for the next round. In tied votes, the game appears to use a random tiebreaker. Understanding how to maximize your vote's impact — and how to predict which map the lobby will select — gives you a strategic advantage before the round even starts.

How Map Voting Works

The Lurking Giants map voting system takes place during intermission, the period between rounds when players are in the lobby area. Here is the complete voting process:

StepDescriptionTiming
1Round ends, players return to lobbyImmediate
2Players choose a door: Alpha, Beta, or CharlieDuring intermission
3Map vote appears on screenDuring intermission
4Players select Forest or CityDuring intermission
5Votes are tallied, winning map is announcedBefore round starts
6Round begins on the selected mapAfter announcement

Door selection: The Alpha, Beta, and Charlie doors in the lobby are part of the lobby system. While the doors do not directly determine the map vote, choosing a door with more players who share your map preference can help coordinate votes. If you notice most Alpha door players voting City, and you want City, join Alpha.

Forest vs City — When to Vote Each Map

The optimal map vote depends on three factors: your role preference (survivor or Giant), which Giant you own, and your skill level. Here is the complete decision matrix:

By Role and Giant Ownership

Your RoleGiant OwnedVoteSurvival RateGiant Kill Rate
Survivor mainAnyForest45–55%N/A
Survivor mainAnyCity25–35% (vs Guilt)N/A
Giant mainGuiltCityN/A6–8 kills
Giant mainLocust onlyForestN/A5–6 kills
Giant mainLocust onlyCityN/A3–4 kills
Mixed playerGuiltCity25–35%6–8 kills
Mixed playerLocust onlyForest45–55%5–6 kills

Clear recommendation: If you own Guilt and enjoy the Giant role, always vote City. If you only have Locust or prefer survival, always vote Forest. The map difference is worth two full tier levels for Locust (A- on Forest, C+ on City) and one tier level for Guilt (A on Forest, S+ on City).

By Skill Level

Skill LevelRecommended MapReason
Beginner (0–20 hours)ForestSimpler layout, balanced Giants
Intermediate (20–50 hours)EitherBoth maps are manageable
Advanced (50+ hours)City (if Guilt owner)Maximum strategic depth
Advanced (50+ hours)Forest (if survivor main)Better survival odds

Alpha, Beta, and Charlie Door Strategy

The lobby in Lurking Giants features three doors — Alpha, Beta, and Charlie — that players walk through before the round begins. While these doors do not directly control the map vote, they are part of the lobby flow and can be used strategically:

DoorTypical BehaviorStrategic Value
AlphaMost popular, highest player countHighest vote influence if coordinated
BetaModerate player countGood for smaller groups
CharlieOften least populatedLower vote influence but less crowding

Door coordination: If you are playing with friends, all join the same door and vote for the same map. A coordinated group of 4–5 players voting together has a significant impact on the map selection, especially in smaller lobbies. In a 16-player lobby with 8 voting for Forest and 8 for City, a single coordinated group of 3 can swing the vote.

2x Voting Power — Is It Worth It?

The 2x Voting Power game pass (150 Robux) doubles the weight of your map vote. Instead of counting as 1 vote, your selection counts as 2. This increases the probability of your preferred map winning the vote.

Value Analysis

MetricWithout PassWith PassDifference
Your vote weight12+1
Influence in 16-player lobby6.25%12.5%+6.25%
Influence in 8-player lobby12.5%25%+12.5%
Preferred map win rate~50%~56%+6% (estimated)

When 2x Voting Power is worth it: If you have strong map preferences (Guilt owner → City, Locust player → Forest) and play in smaller lobbies where your vote has more proportional impact, the pass provides meaningful value. In full 16-player lobbies, the difference is small — roughly 6% increased chance of getting your preferred map.

When 2x Voting Power is not worth it: If you are flexible about map selection or primarily play in full lobbies where the impact is diluted, save your Robux for the Powerful Flashlight (75 Robux, much better value) or the 2x Giant Chance (250 Robux, more impactful for Giant players).

Predicting Lobby Map Preferences

You can increase your effective voting power by predicting how the lobby will vote. In most Lurking Giants lobbies, player behavior follows patterns:

Lobby PatternLikely VoteHow to Use This
Many Guilt ownersCityIf you want City, no extra effort needed
Many beginner playersForestBeginners prefer simpler map
Mixed lobbyClose to 50/50Your vote matters more
You are the only Guilt ownerVote City stronglyOthers may default to Forest
Late-night lobbiesCityMore experienced players at night

Advanced prediction: Watch the door selection during intermission. If most players cluster in one door, they may be coordinating their map vote. If you see several players with Guilt visual indicators (such as skins or tags that suggest premium ownership), City is likely to win the vote organically.

Map Voting Quick Reference

You AreYour VoteWhy
Survivor mainForest45–55% survival rate
Guilt-owning GiantCityS+ performance
Locust-only GiantForestA- performance
BeginnerForestSimpler layout
Coin farmerCity (as Guilt)Highest coin earning
Mixed preferencesYour strongest role's mapMaximize your advantage

Frequently Asked Questions

Does my map vote actually matter? Yes, especially in smaller lobbies. In an 8-player lobby, your single vote represents 12.5% of the total. In a 16-player lobby, it is 6.25%. The 2x Voting Power pass doubles these percentages. In close votes, a single vote can determine the outcome.

What if I vote Forest but City wins? Adapt your strategy immediately. If City is selected and you are a survivor, prioritize tunnel navigation. If you have Locust only, accept that you will be at C+ tier effectiveness and focus on survival rather than Giant play. Map selection is not always within your control, so being prepared for both maps is essential.

Can I see how other players voted? No. Map votes are anonymous until the result is announced. You cannot see individual player votes during the voting period. However, you can sometimes predict lobby preferences based on the patterns described above.

Should I buy 2x Voting Power or 2x Giant Chance? 2x Giant Chance is better value for most players. Getting selected as Giant more frequently (approximately doubling your Giant rounds) has a larger gameplay impact than slightly increasing the chance of playing your preferred map. Only buy 2x Voting Power if you already have the Powerful Flashlight and 2x Giant Chance, or if map selection is extremely important to your playstyle.

What happens if the vote is tied? The game appears to use a random tiebreaker when votes are evenly split between Forest and City. There is no way to influence a tiebreaker. In tied situations, both maps have equal probability of being selected.

Map Voting and Giant Selection Interaction

Map voting and Giant selection are two separate systems in Lurking Giants, but they interact strategically. The Giant is selected randomly from all players in the lobby after the map is chosen. This means you cannot guarantee you will be the Giant on your preferred map, but you can influence the probability:

FactorGiant Selection ProbabilityHow to Influence
Base probability~6.25% (1 in 16 players)Cannot influence
2x Giant Chance pass~12.5%Buy the pass (250 Robux)
Player count in lobbyLower count = higher probabilityJoin smaller lobbies
Map choiceDoes not affect Giant selectionVote for your map regardless

Combined strategy: Vote for the map that maximizes your effectiveness in your current role (Giant or survivor), then adapt your gameplay when the Giant is selected. If you own Guilt and voted City, you are set for either role. If you own only Locust and voted Forest, surviving is comfortable but Giant rounds will be at A- tier rather than S-tier.

Map Vote Psychological Tactics

Beyond the mechanics of voting, there are psychological aspects to consider when voting in a lobby full of other players:

TacticDescriptionWhen to Use
Vote quicklyCast your vote immediately when options appearSignals confidence, may influence undecided voters
Observe lobby compositionCheck for player levels, skins, and behaviorExperienced players often prefer City
Coordinate with friendsHave your group vote togetherMultiplayer sessions with voice chat
Counter-vote predictionIf lobby seems City-leaning, your Forest vote may be wastedAccept the majority or try to rally Forest voters

Lobby reading: In general, lobbies with more experienced players tend to vote City because it offers higher strategic depth and more competitive gameplay. Lobbies with more beginners tend to vote Forest because it is easier and more forgiving. If you notice the lobby is mixed, your individual vote carries more weight.

Frequently Asked Questions