UpdatesbeginnerUpdated: 7/12/2026

Lurking Giants New Giants Preview — Verity and Doctor Nowhere Details

New Giants preview. Verity abilities speculation, Doctor Nowhere shop tease, and expected impact on the meta.

Lurking Giants currently has only two playable Giants — Locust and Guilt. The VERITY rework will add at least two more: Verity and Doctor Nowhere. This expansion doubles the Giant roster and introduces entirely new chase mechanics, Haunt behaviors, and strategic considerations for both Giant and survivor players. This guide compiles every known detail about the new Giants and analyzes their potential impact on the game.

Current Giant Roster Overview

Before examining the new Giants, understanding the current roster establishes the baseline for comparison:

GiantCostTierHaunt BehaviorChase StrengthBest Map
LocustFreeBDirectional scan (no wall penetration)Moderate — open terrain pursuitForest
Guilt7,000 coinsSWall-penetrating scanExtreme — vertical and direct chaseCity

The key difference between Locust and Guilt is Haunt penetration. Locust's Haunt is directional and blocked by walls, making building interiors safe against it. Guilt's Haunt penetrates building walls (but is reduced ~60% by caves and tunnels), making it far more dangerous. Any new Giant must offer a distinct Haunt behavior to avoid being redundant.

Verity — The Third Giant

Verity is the most confirmed new Giant in the VERITY rework. The entire update is named after this character, indicating its central importance to the rework's design.

What We Know

InformationStatusSource
Verity is a new Giant✅ ConfirmedRoblox Events page + in-game teaser
Named after the update (VERITY)✅ ConfirmedOfficial event naming
Minecraft horror aesthetic⚠️ Unconfirmedlurkinggiants.wiki community report
Specific abilities❌ UnknownNo official information available
Coin cost❌ UnknownSpeculation only
Release date❌ UnknownNo official timeline

Verity's Potential Haunt Behavior — Analysis

Since Verity's abilities are unknown, we can analyze what design space remains after Locust and Guilt:

Haunt TypeCurrent UserDesign GapVerity Possibility
Directional scan (no wall penetration)LocustN/A — occupiedUnlikely — would be Locust clone
Wall-penetrating scanGuiltN/A — occupiedUnlikely — would be Guilt clone
Area-of-effect pulse (radius-based)NoneAvailablePossible — scan a radius around Verity
Delayed reveal (shows positions 5 sec later)NoneAvailablePossible — creates prediction gameplay
Moving scan beam (sweeping cone)NoneAvailablePossible — active scanning mechanic

The most likely design direction for Verity is an area-of-effect pulse or a sweeping scan beam, as these offer distinct gameplay that does not overlap with Locust's directional scan or Guilt's wall penetration.

Verity's Potential Chase Mechanics

The current Giants have distinct chase strengths: Locust is balanced with open terrain advantage, while Guilt has extreme pressure with vertical chase dominance. Verity needs a distinct chase profile:

Chase ProfileDescriptionMap AffinityViability
Speed burst specialistShort-term extreme speed with long cooldownBoth mapsHigh — offers burst kill potential
Trap/setter GiantPlaces traps or environmental hazards that survivors must avoidCity (more enclosed spaces)Medium — new mechanic category
Deception GiantCreates false pulse highlights or audio decoysBoth mapsMedium-High — psychological horror
Stealth GiantReduced visibility to survivors, can approach silentlyForest (darker environment)Medium — counter-intuitive for Giant role

The deception Giant profile is particularly interesting because it fits the analog horror theme of Lurking Giants. A Giant that creates false sensory information (fake pulse highlights, audio decoys, or visual illusions) would create a fundamentally different gameplay experience that is terrifying and strategically deep.

Verity's Aesthetic — The Minecraft Horror Connection

Community reports suggest Verity may draw aesthetic inspiration from Minecraft horror. This could mean:

  • Blocky, voxelized character model — Distinct from Locust's organic and Guilt's humanoid designs
  • Digital/glitch visual effects — Haunt animation could use pixelation or digital corruption
  • Environmental interaction — Verity may be able to modify the map (breaking walls, creating new paths)

Caveat: The Minecraft horror inspiration is a community report from lurkinggiants.wiki, not an official ULTRA works statement. It should be treated as speculation until confirmed.

Doctor Nowhere — The Fourth Giant

Doctor Nowhere is the fourth playable Giant, confirmed through its appearance as a locked item in the in-game shop. This is the strongest in-game evidence for its inclusion in the VERITY rework.

What We Know

InformationStatusSource
Doctor Nowhere exists in shop✅ ConfirmedIn-game Giants tab (locked)
Will be playable✅ ConfirmedShop presence indicates purchasable
"Doctor" prefix✅ ConfirmedName visible in shop
Specific abilities❌ UnknownNo official information
Medical/horror theme⚠️ InferredFrom "Doctor" name prefix
Coin cost❌ UnknownSpeculation only

Doctor Nowhere's Potential Theme — Medical Horror

The "Doctor" name prefix suggests a medical or experimental horror theme. In analog horror traditions, doctor characters are associated with:

  • Experimental procedures — Could translate to status effects on survivors (slowed, disoriented, etc.)
  • Medical instruments — Could translate to unique attack animations or chase mechanics
  • Laboratory/clinical environments — Could translate to map-specific advantages on indoor areas

Doctor Nowhere's Potential Haunt Behavior

Haunt TypeDescriptionThematic FitUniqueness
Diagnostic scanReveals survivor health/position plus applies a brief debuffHigh — medical themeHigh — debuff mechanic is new
Hallucination pulseCreates false visual cues that confuse survivors about their real positionHigh — horror themeVery High — psychological mechanic
Contamination zoneCreates a zone where survivors are slowly revealed over timeMedium — experimental themeHigh — area denial mechanic

A diagnostic scan that applies a debuff would be particularly interesting. Imagine Doctor Nowhere's Haunt not only revealing survivors but also slowing them or reducing their sprint duration for a brief period. This creates a two-phase interaction: Haunt reveals AND weakens, then Doctor Nowhere chases weakened survivors.

Impact on the Meta

For Giant Players

The addition of two new Giants fundamentally changes Giant selection:

  • 4 Giants means more variety — Each Giant offers distinct gameplay, preventing the Giant role from becoming repetitive
  • Map-specific Giant advantages become more nuanced — With 4 Giants, some may excel on specific maps or against specific survivor perk builds
  • The S-tier may shift — If Verity or Doctor Nowhere proves more effective than Guilt, the S-tier ranking could change
Post-Rework ScenarioImpact on LocustImpact on Guilt
New Giant = S-tierLocust becomes C-tierGuilt becomes A-tier
New Giant = A-tierLocust stays B-tierGuilt stays S-tier
New Giant = B-tierLocust becomes C-tierGuilt stays S-tier
All Giants balancedLocust = B, others = A-SBalanced ecosystem

For Survivor Players

New Giants mean new counterplay requirements:

  • 4 different Haunt behaviors to learn — Survivors must understand each Giant's detection mechanic to choose appropriate cover
  • More unpredictability — You cannot know which Giant you face until the first Haunt is used, requiring flexible strategies
  • Cover effectiveness varies more — What works against Locust (walls) does not work against Guilt, and may not work against new Giants

For the Economy

Two new Giants likely mean two new coin purchases:

GiantEstimated CostReasoning
Verity7,000-10,000 coinsPremium pricing based on Guilt precedent
Doctor Nowhere7,000-10,000 coinsSimilar premium pricing
Total new Giant investment14,000-20,000 coinsSignificant grind required

Players who have already purchased Guilt (7,000 coins) face an additional 14,000-20,000 coin investment to unlock both new Giants. This dramatically extends the economic progression.

Frequently Asked Questions

Is Verity confirmed as a playable Giant? Yes. Verity is confirmed through the official Roblox Events page and the update naming convention. However, its specific abilities, cost, and release date are unknown.

What does Doctor Nowhere do? No official information exists about Doctor Nowhere's abilities. It is confirmed as a playable Giant through its in-game shop presence, but its Haunt behavior and chase mechanics have not been announced.

Will the new Giants make Guilt obsolete? Unknown. Guilt's S-tier ranking is based on its wall-penetrating Haunt and extreme chase pressure. Unless a new Giant offers even stronger chase mechanics, Guilt will remain competitive. However, the tier rankings will certainly shift when 4 Giants compete instead of 2.

How much will the new Giants cost? Not confirmed. Based on Guilt's 7,000-coin price, estimates range from 5,000 to 10,000 coins each. Start saving coins now if you plan to unlock both.

When can I play as the new Giants? No release date has been confirmed. Check the official ULTRA works Discord at https://discord.gg/ultraworks for development updates and announcements.

How to Prepare for New Giants

For Survivor Players

The addition of new Giants means survivors must learn new counterplay. Here is how to prepare:

PreparationWhyHow to Practice
Flexible cover selectionNew Giants may have different Haunt behaviors that change which cover is effectivePractice using both caves AND tunnels, not just your preferred type
Audio awarenessNew Giants may have different footstep sounds or ability audio cuesPractice identifying Giant direction from sound alone
Adapting relocation strategyNew chase mechanics require different evasion patternsPractice both lateral and diagonal relocation, not just direct retreat

For Giant Players

New Giants offer new gameplay, but they also require learning new mechanics:

PreparationWhyHow to Practice
Destination predictionThis skill transfers to any Giant — predicting where survivors go is always valuablePractice heading to relocation destinations instead of highlighted positions
Haunt timing optimizationDifferent Haunt behaviors require different timingPractice using Haunt after pulse highlights fade (most universally effective timing)
Map-specific patrol developmentNew Giants may have different map strengthsLearn patrol routes on both Forest and City for versatility

Economic Preparation

Two new Giants likely mean significant coin investments. Start saving now:

Financial GoalCoins NeededApproximate TimePriority
Guilt (if not yet owned)7,000~9 hoursHighest — unlock the current S-tier
Verity (estimated)7,000-10,000~9-12 hoursHigh — new Giant experience
Doctor Nowhere (estimated)7,000-10,000~9-12 hoursHigh — new Giant experience
Total post-Guilt savings needed14,000-20,000~18-24 hoursStart saving now

Frequently Asked Questions